Working like a machine? You need the right food for dinner… every day! But I often have the problem, that I cannot decide what I really want to eat. Some colleagues build a wheel of fortune a couple of years ago to find out wich fastfood they wanna eat… such as McDonalds, BurgerKing or somethig like this. I hate fastfood… especially fastfood made by McDonalds, Burgerking and Co… So I decided to build my own wheel of fortune (no not with black jack)… But another important fact is, that I do not have the skills to build a analog wheel of fortune by hand… So I decided to create a digital wheel of food fortune using only a few lines of python code…. as simple as possible. Quickly done
Here is the very simple python solution:
#python wheel of fortune "Lunch"
options = ["sushi", "sandwich", "couscous", "fruits", "salad", "cookies"]
count = len(options)
print options[random.randrange(0, count, 1)]
Since Last bottle of Milk was published on itch.io it has been updated a several times. First of all I changed the name to TheLastBottleOfEpicMilk… sounds much better and now I have a cool imaginary brand called “EpicMilk” to build some content on…
In case you missed it: You can download the lastest version of TheLastBottleOfEpicMilk on psychomonster.itch.io for free but you can also pay a price of a value of your choice. 35% of this optional payment of yours will be used to support the great work of itch.io … Continue reading Last Bottle of Milk #3 – Gamepad support and UI improvements
It is really not a big deal to sign up at itch.io but I’m proud about this step. The first game I’ve published there is one of my first and most polished LudumDare entries ever. The Last Bottle of Epic Milk. You will find and Download it here. Continue reading The Last Bottle Of Epic Milk – is now published on Itch.io
I want to write a few words about that Notch, Mojang and Microsoft thing. It is true that Microsoft bought Mojang for 2,5 billion dollars. Notch will leave Minecraft and Mojang behind to work on new and way smaller projects just for fun. I like his decision for beeing free from all the pressure and fame. I loved Minecraft and I loved the Mojang team cause they showed to me, that you always can be independent and successfully… Continue reading Its about Notch, minecraft, microsoft and mojang
For the LudumDare version of LastBottleOfMilk I thougth it would be nice, to have the game as minimalistic as possible. No need for user interface stuff, cause that game is roguelike. I wanted the player to find out what happens if they’ll be hit by a zombie three times. No healthbar, no apple counter, no buff timer… plain, hardcore, roguelike… But all of this is just a lie. The truth is that I’ve stopped working at the ui, cause time ran out. Every player wants to have some feedback of what is happing if he gathers the carrots. So now the time has come… time for the UI. This is the first new feature of version 0.2.6. Please no celebrations at this early state of progress. There is still much work to do. I just tried it out by implementing a simple buff monitor at the upper left corner of the game screen… Now you can see, what buffs are active. You can play the game here.
Continue reading Last Bottle of Milk #2 – We’re filling in cool new features
Because of Twitter will not let me upload my game animation gif of a nuclear pixel explosion for some game development purposes, I decided to host such things at my blog
Still not happy with this animation. Maybe tomorrow, I will try another idea!
Last Bottle of Milk is a post ld48 project made with GameMakerStudio. Since a short time, I’m able to export the games as html5 projects. This is a really nice fact, cause I love the idea of every one is able to play my games. Just start you browsers and start playing. So here is the Link to the game!
Oh right. This is a short article… eh? Will write much more about dev next time. I’m on a new html5 game project . Last Bottle of Milk is just the beginning
Continue reading Last Bottle of Milk #1 – A indie game for HTML5 and Windows
You want to use Photoshop for your pixel art creation? Really? If you are not working for a big game development company and you want to pay thousands of dollars for an application like Photoshop, then you are really crazy Cause there are cool free tools for doing that stuff… Like Gimp, Paint.NET… or the awesome Graphicsgale. No? You still want to use Photoshop. Okay dude.
Continue reading Simplify 2D sprite sheet creation with photoshop scripting
How the Level-Generator works
A Level’s got a 1280×960 pixel scale. The creation code will fill the level with 32×32 sized solid blocks (walls).
After the level is full of solid blocks, a dungeon digger object will be placed into the middle of the level. Continue reading Coding a level generator in GameMaker #1 – basics + problems
Hello stranger. Please, stay a while and play A.M.W.
In the next days I will post a new article about the plans for my good old, never ending project AnotherMinimalWar (A.M.W). For all who wants to know what I’m talling about, there is a playable demo of A.M.W… so why not downloading it… It would be very nice to read your comments about it.
By the way It’s only for Windows so far… so you need Windows… sorry for that… will chance it as soon as possible
Thx a lot and see ya strangers next time