I’ve learned a lot about making games in the last years. One of the most important discoverings I’ve made so far is, that you can make games about everything you want. You think it would be cool to make a game about beating zombie hamsters on mars, then you should do it. The only frontier is your level of imagination. If the game is totally bad, nobody will be harmed… If it is really a cool game then you should be happy that you’ve made the decicion to create it.
Todays theme: Ice cream
You are the iceman of the spaceship Corn@howe. After the captain accidentally crashed the warp engine near a super gigant red star, all the service robots are overheating and getting mad. The only way to stop them is throwing icecream after them. If you hit them they’ll explode with bassy explotions sounds and screen shaking. Be the hero and rescue the doomed crew of the Corn@howe.
Inspired by a speech of Rami Ismail one of the two guy of Vlambeer and creators of games like SuperCrateBox and NuclearThrone, I’ll try to pitch a game idea the day to keep my mind in motion continously. I try to describe the game idea as short as possible. Think it could be very funny 🙂
Theme: A VR-Game!
It’s a virtual drinking game. You are sitting at a bar trying to drink as much as possible. The more you drink, the more your vision becomes milky… everything’s rotating and shaking. After each drink you have to pass a random challenge like talk to a girl but you can hear your own voice with 1 second of delay. Or you have to go to the toilet without causing damage to your environment. I would call the game “VR-Passout”.
Working like a machine?
You need the right food for dinner… every day! But I often have the problem, that I cannot decide what I really want to eat. Some colleagues build a wheel of fortune a couple of years ago to find out wich fastfood they wanna eat… such as McDonalds, BurgerKing or somethig like this. I hate fastfood… especially fastfood made by McDonalds, Burgerking and Co… So I decided to build my own wheel of fortune (no not with black jack)… But another important fact is, that I do not have the skills to build a analog wheel of fortune by hand… So I decided to create a digital wheel of food fortune using only a few lines of python code…. as simple as possible. Quickly done 🙂
Here is the very simple python solution:
Very simple copy and paste that code into your texteditor software like SublimeText3 and save it as “somename.py”… oben up a CommandLine-Tool like Terminal on Mac and Linux or an cmd at Start > Run > “cmd” on Windows systems. Be sure to have Python installed already… Typin “python path name.py” to run the code 🙂
#python wheel of fortune "Lunch"
options = ["sushi", "sandwich", "couscous", "fruits", "salad", "cookies"]
count = len(options)
print options[random.randrange(0, count, 1)]
Since Last bottle of Milk was published on itch.io it has been updated a several times. First of all I changed the name to TheLastBottleOfEpicMilk… sounds much better and now I have a cool imaginary brand called “EpicMilk” to build some content on…
In case you missed it: You can download the lastest version of TheLastBottleOfEpicMilk on psychomonster.itch.io for free but you can also pay a price of a value of your choice. 35% of this optional payment of yours will be used to support the great work of itch.io … Continue reading “Last Bottle of Milk #3 – Gamepad support and UI improvements”
It is really not a big deal to sign up at itch.io but I’m proud about this step. The first game I’ve published there is one of my first and most polished LudumDare entries ever. The Last Bottle of Epic Milk. You will find and Download it here. Continue reading “The Last Bottle Of Epic Milk – is now published on Itch.io”
For the LudumDare version of LastBottleOfMilk I thougth it would be nice, to have the game as minimalistic as possible. No need for user interface stuff, cause that game is roguelike. I wanted the player to find out what happens if they’ll be hit by a zombie three times. No healthbar, no apple counter, no buff timer… plain, hardcore, roguelike… But all of this is just a lie. The truth is that I’ve stopped working at the ui, cause time ran out. Every player wants to have some feedback of what is happing if he gathers the carrots. So now the time has come… time for the UI. This is the first new feature of version 0.2.6. Please no celebrations at this early state of progress. There is still much work to do. I just tried it out by implementing a simple buff monitor at the upper left corner of the game screen… Now you can see, what buffs are active. You can play the game here.
Continue reading “Last Bottle of Milk #2 – We’re filling in cool new features”
Because of Twitter will not let me upload my game animation gif of a nuclear pixel explosion for some game development purposes, I decided to host such things at my blog 🙂
Still not happy with this animation. Maybe tomorrow, I will try another idea!
Last Bottle of Milk is a post ld48 project made with GameMakerStudio. Since a short time, I’m able to export the games as html5 projects. This is a really nice fact, cause I love the idea of every one is able to play my games. Just start you browsers and start playing. So here is the Link to the game!
Oh right. This is a short article… eh? Will write much more about dev next time. I’m on a new html5 game project . Last Bottle of Milk is just the beginning 🙂
Continue reading “Last Bottle of Milk #1 – A indie game for HTML5 and Windows”
You want to use Photoshop for your pixel art creation? Really? If you are not working for a big game development company and you want to pay thousands of dollars for an application like Photoshop, then you are really crazy 🙂 Cause there are cool free tools for doing that stuff… Like Gimp, Paint.NET… or the awesome Graphicsgale. No? You still want to use Photoshop. Okay dude.
Continue reading “Simplify 2D sprite sheet creation with photoshop scripting”
How the Level-Generator works
A Level’s got a 1280×960 pixel scale. The creation code will fill the level with 32×32 sized solid blocks (walls).
After the level is full of solid blocks, a dungeon digger object will be placed into the middle of the level. Continue reading “Coding a level generator in GameMaker #1 – basics + problems”