Since Last bottle of Milk was published on itch.io it has been updated a several times. First of all I changed the name to TheLastBottleOfEpicMilk… sounds much better and now I have a cool imaginary brand called “EpicMilk” to build some content on…
In case you missed it: You can download the lastest version of TheLastBottleOfEpicMilk on psychomonster.itch.io for free but you can also pay a price of a value of your choice. 35% of this optional payment of yours will be used to support the great work of itch.io … Continue reading “Last Bottle of Milk #3 – Gamepad support and UI improvements”
For the LudumDare version of LastBottleOfMilk I thougth it would be nice, to have the game as minimalistic as possible. No need for user interface stuff, cause that game is roguelike. I wanted the player to find out what happens if they’ll be hit by a zombie three times. No healthbar, no apple counter, no buff timer… plain, hardcore, roguelike… But all of this is just a lie. The truth is that I’ve stopped working at the ui, cause time ran out. Every player wants to have some feedback of what is happing if he gathers the carrots. So now the time has come… time for the UI. This is the first new feature of version 0.2.6. Please no celebrations at this early state of progress. There is still much work to do. I just tried it out by implementing a simple buff monitor at the upper left corner of the game screen… Now you can see, what buffs are active. You can play the game here.
Continue reading “Last Bottle of Milk #2 – We’re filling in cool new features”
How the Level-Generator works
A Level’s got a 1280×960 pixel scale. The creation code will fill the level with 32×32 sized solid blocks (walls).
After the level is full of solid blocks, a dungeon digger object will be placed into the middle of the level. Continue reading “Coding a level generator in GameMaker #1 – basics + problems”